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Fish shoal |
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A fish shoal is composed of member of the same race. A fish shoal is sometime called fish or shoal in the game. The number of fish shoal a player can command is limited to 300. the size of the groups has no limitation, but it depend on the surrounding condition. As long as a group can feed, it's size increased. So it's size depend on the environment. Life of a shoalThe life of a shoal is limited by a index, which represent the life duration of the shoal. At the creation a fish shoal has a life duration of 120. when the population of the shoal drop under a certain level, the life duration index decrease at the rate of 1 point per tick. When it reach 0 the group dies. SplitA shoal can be split in two to give birth to a new shoal. The new group
inherit of all the characteristic of it's father. When you arrive in a new lake, the time to wait for the split is increased by 7, your fishes are exhausted by the travel and want to stay together in there new environment. Le Spawning BedThe Spawning Bed (or SB) enable you to keep population in order to redistribute
it after to your shoals. A taxes of 30% is taken on the population on
each exchange between a shoal and the SB. Exchange with the SB are impossible
when the group is at the bottom of the lake. Exchange with the basesLes échange de populations avec une base se font uniquement si le groupe se trouve dans le cube de celle ci. Lors d'un échange avec une base, aucune taxe n'est prélevée sur la population. Le groupe ainsi que les poissons se trouvant dans la base et avec lesquels on souhaite faire un échange doivent être de même race. Si le groupe se trouve dans un cube du fond du lac dans lequel il n'y a encore aucune base, c'est en exercant un premier échange qu'une base va se créer. Echange entre groupesDes groupes de même race peuvent échanger de la population. Pour ce faire, il faut que les deux groupes entre lesquels le joueur souhaite faire des transferts de population soient dans le même cube. Dans ce cas, une taxe de 15% est prélevée sur la population. BattlesIf one or more shoal encounter one or more shoal of another alliance and not declared as enemy, a battle start automatically. The shoals are immobilized as long as there are two or more different alliance in the cube. On each tick the shoals fight each other and the shoals of the dominant side gain one in strength, the shoals of the losing side lost one point in strength.
NoteEach shoal as a note field that enable you to note anything on the shoal,
such as what is it's destination, why is he going there etc… the note
is pointed out by the presence of this icon Auto MoveThe Auto Move option make your fish shoal move randomly without stopping. When the shoal is blocked, a new destination is determined and the shoal restart moving. |
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