Sat May 19 22:29:24 CEST 2012
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Move Orders

The move orders enable you to enter the destination of your creature. For each shoal, the player has three possibilities for giving orders:

  • A single destination can be choose, either by the player or randomly.
    When a shoal has reached is destination, it rests for 2 ticks.
  • A shoal can be ordered to follow another shoal, either from yours or another player's shoal. you just have to select one of your shoal in the combo box, or type another player's shoal name in the text box and click on the update button.
  • A move order can be established by the player in order to manage the shoal over a longer period. The move order include a list of destination chosen by the player.
    When a shoal reach a destination, it rest two ticks, and then move to the following destination. The sending of a move order to a shoal cost 1500 SPU (Spawning Bed Unit). A limit of 9 destination is imposed to a move order.
    The move order can be sent to you by email in xml format so that it can be reused. This feature cost 500 SPU.
    To reuse a move ordrer you have on your hard drive click on the Browse button to select the file you want to upload and then click on the upload button. You must still send the order to your fish to take it into account.
    To use this function, one must have contribute to the game.( Participating to the Beta Test is considered as a contribution.)

A shoal moves in straight line.
If a shoal encounter an obstacle, such as the coast or an enemy shoal, the shoal stop itself. In the case of an enemy encounter, the shoal will resume it’s move if he is the winner of the battle. In the case of an encounter with the coast, the shoal will stop as if it has arrived at destination.

 

 
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